16×16Sweetie-16
UC1: Micro Sandbox
Retro game items and micro VFX. Static coins, idle sparkles, and explosive particle effects.

Coin Static (2f, 4fps)

Sparkle Idle (4f, 6fps)

Explosion VFX (12f, 24fps)

Coin Spritesheet (4×)

VFX Spritesheet (4×)
$ batch_audit.py --dir static/ --grid 16 --max-colors 16
$ gif_export.py --frames-dir vfx/ --fps 24 --output explosion_vfx.gif
$ atlas_pack.py --frames-dir static/ --output coin_sheet.png --cols 2
$ sprite_resize.py --input coin_sheet.png --output coin_sheet_4x.png --scale 4
32×32DB328-Way
UC2: 8-Way Action Hero
Complete character with 7 actions × 8 directions = 56 animated GIFs. Draw 5 directions, auto-mirror 3 with sprite_mirror.py.
Walk Cycle — All 8 Directions

North

NE

East

SE

South

SW

West

NW
All 7 Actions — East Direction

Idle (4f)

Walk (6f)

Run (8f)

Jump (4f)

Attack (6f)

Hurt (3f)

Die (6f)
$ sprite_mirror.py --input-dir east/walk/ --output-dir west/walk/ --axis horizontal
$ sprite_mirror.py --input-dir northeast/walk/ --output-dir northwest/walk/ --axis horizontal
$ sprite_mirror.py --input-dir southeast/walk/ --output-dir southwest/walk/ --axis horizontal
$ gif_export.py --frames-dir east/run/ --fps 16 --output run_east.gif
$ atlas_pack.py --frames-dir east/walk/ --output walk_east_sheet.png --cols 6
64×64Resurrect-644-Way
UC3: HD Tileset & Spellcaster
Procedural terrain tiles via noise_generator.py and dither.py, plus a 4-directional wizard with 5 combat actions.
Terrain Tiles (Procedural Noise + Dither)

Grass

Water

Stone

Sand

Lava

Sky Dither

Night Dither
Wizard Cast — 4 Directions
All 5 Actions — Down Direction

Idle (4f)

Walk (6f)

Attack (6f)

Cast (8f)

Hurt (3f)
$ noise_generator.py --width 64 --height 64 --scale 16 --octaves 2 --palette resurrect-64.json --output grass.png
$ noise_generator.py --width 64 --height 64 --scale 8 --octaves 1 --palette resurrect-64.json --output water.png
$ dither.py --width 64 --height 64 --color1 '#2c2137' --color2 '#8295a3' --matrix 4 --output sky_dither.png
$ sprite_mirror.py --input-dir right/cast/ --output-dir left/cast/ --axis horizontal
128×128Endesga-322-Way
UC4: Side-Scrolling Boss Monster
Giant boss sprite with idle breathing, jump slam, attack shockwave, and dramatic death dissolve. Upscaled to 256×256 with outline.

Idle (4f, 6fps)

Jump (6f, 12fps)

Attack (6f, 14fps)

Die (8f, 8fps)
Mirrored Left + Upscaled & Outlined

Left (mirrored)

Attack Left

256×256 Outlined
$ sprite_mirror.py --input-dir right/idle/ --output-dir left/idle/ --axis horizontal
$ sprite_resize.py --input boss.png --output boss_256.png --scale 2
$ outline_generator.py --input boss_256.png --output boss_outlined.png --color "#000000"
1024×1024Resurrect-64Cinematic
UC5: Cinematic Portal
Massive 1-million pixel animation. 8 frames at 24fps, validated with quality_audit.py — zero orphan pixels, zero semi-transparency.

Portal (8f, 24fps, 1024×1024)
$ quality_audit.py --image portal_00.png --grid 8 --max-colors 128
$ gif_export.py --frames-dir frames/ --fps 24 --output portal_cinematic.gif
$ atlas_pack.py --frames-dir frames/ --output portal_sheet.png --cols 4
10 Palettespalette_remapexport_indexed
UC6: The Palette Multiverse
Same wizard sprite, automatically recolored to all 10 built-in game palettes using palette_remap.py + export_indexed.py.

Sweetie-16

PICO-8

GameBoy

DB32

Endesga-32

Resurrect-64

NES

SNES

CGA

Commodore 64
$ palette_remap.py --image wizard.png --palette palettes/pico-8.json --output wizard_pico-8.png
$ export_indexed.py --input wizard_pico-8.png --output wizard_pico-8_indexed.png --max-colors 16
$ sprite_resize.py --input wizard_pico-8.png --output wizard_pico-8_4x.png --scale 4
$ palette_extract.py --image wizard.png --max-colors 16 --output wizard_extracted.json
13 Tools3 Templates7 References
UC7: Full Toolkit
Every script, template, and reference used in this showcase.
13 CLI Scripts
- ✅
init_workspace.py — Project scaffolding
- ✅
quality_audit.py — Single-file QA
- ✅
batch_audit.py — Directory-wide QA
- ✅
atlas_pack.py — Spritesheet packer
- ✅
gif_export.py — Animated GIF export
- ✅
sprite_mirror.py — Direction mirroring
- ✅
sprite_resize.py — Nearest-neighbor resize
- ✅
outline_generator.py — Outline addition
- ✅
noise_generator.py — Procedural terrain
- ✅
dither.py — Bayer dithering
- ✅
palette_remap.py — Color remapping
- ✅
palette_extract.py — Color extraction
- ✅
export_indexed.py — Indexed PNG export
3 HTML Templates
- 🖼️
sprite_sheet.html — Animation viewer
- 🗺️
tilemap_preview.html — Tile painter
- 🎨
palette_viewer.html — Color browser
7 Reference Guides
- 📖 Sprite Conventions
- 📖 Animation Principles
- 📖 Tileset Rules
- 📖 Isometric Guide
- 📖 Color Theory
- 📖 UI Elements
- 📖 Particle Effects